Urban Terror Community Created Tutorial/How To/Strategy Guide

This is from our forums. The Beer Garden community has been putting together a wonderful resource, with an extensive thread with tons more info.
The full thread is here:
http://www.beer-garden.n5net.com/bg2/forum/index.php/topic,1709.0.html

An introductory guide from T-fun:

Ok let me 1st state that this is for players that haven’t established a playing style of their own. Someone relatively new to the game or someone that just hasn’t found that rhythm and or zone.

I will Add To This List Over Time After I think Of Things To add:

*Use Kevlar, Your Not Fast enough or smart enough to play without it. (But, not using Kevlar gives you 50% more stamina.)

*Use SIlencer, Keep the Muzzle Flash from Blocking your view untill you learn to shoot in short burst and its not the issue, the flash will actually help you remember to burst with auto

*Use Laser, Like I said your aim is wack, use a laser help that spread out.
2nd Opinion Caducus: I disagree. If your aim is bad the laser will just make bullets go to your cursor in a tighter pattern. Now if you had good aim that would be a good thing, but you have bad aim so leave the laser off and let the spread help you. (T-Fun Or just Use the M4 with Laser? If you agree with Cad drop the laser use a helmet!)

*DON’T USE A SECONDARY, you will always pick one up in TDM or CTF in the 1st 5 seconds, waist of space, TS if your playing it, you shouldn’t need one anyways.

*Practice Jump maps, will help you learn to move, and will surprise you how fast you will fly through a map after completing a good bit of a jump map, practice them weekly to keep your speed up. Ask St.Anger aka Cit aka Citrox, you don’t need to remove kevlar to move fast!

*Play with better players than yourself, Gammingtilt is a good server were skilled players go, get on their level, cause untill you do, your still below average!

*Adjust Your Sensitivity, it defaults at 5, go down to 4, then 3.5, then eventually try to make it to at least 3, that is were I feel comfortable, although alot of good players choose to go under that. To adjust your sensitivity type /sensitivity (into console) then the number you wish to play with, example /sensitivity 3

*When facing multiple opponents try to use walls and surrounding to block all but 1 out, make it a 1v1 and work your way in.

*Try to keep any area thats not in your view covered by your surroundings, this is not always possible but good to keep in mind, someone can’t shoot you if they can’t see you.
CADUCUS: To expand, never stand in an area that is covered by more than 1 (2 max) entrance to that area. If this is impossible get one that you can hide near and aim near the other entrance, you will hear the enemy if he/she comes out the one close to you.

*LEARN THE MAPS!!! This is very important, do not only learn the map, learn the typical routes players take, and flank them. Learn typical camp spots, and study your opponents and what they typically do.

[center]I am not going to address weapons, they all can be equally effective when mastered[/center]

In turn, eggsovereasy contributed a detailed look at weaponry-

A Word On Guns
Basically, there is a time and a place for everything but some guns are better suited for certain situations than others.
Heres a break down with some basic info:

Heckler & Koch G36
* CALIBER: 5.56 x 45 NATO (average stopping power)
* MAGAZINE: 30 Round Capacity
* FIRE MODES: Semi-Automatic, Burst, Full Automatic
* ATTACHMENTS: Silencer
Advantages: Scope
Disadvantages: slowish ROF (rate of Fire), considered “noobish” by many Wink

Kalashnikov AK-103
* CALIBER: 7.62 x 29 (very good stopping power)
* MAGAZINE: 30 Round Capacity
* FIRE MODES: Semi-Automatic, Burst, Full Automatic
* ATTACHMENTS: Laser Sight, Silencer
Advantages: Accurate (not including spray-n-pray), very good stopping power
Disadvantages: slow ROF, large recoil, wide spread on auto, LOUD!!!

ZM Weapons LR300ML
* CALIBER: 5.56 x 45 NATO (average stopping power)
* MAGAZINE: 30 Round Capacity
* FIRE MODES: Semi-Automatic, Burst, Full Automatic
* ATTACHMENTS: Laser Sight, Silencer
Advantages: Fast ROF, Quiet, accurate
Disadvantages: stopping power sacrificed for fast ROF

Colt M4 Carbine
* CALIBER: 5.56 x 45 NATO (average stopping power)
* MAGAZINE: 30 Round Capacity
* FIRE MODES: Semi-Automatic, Burst, Full Automatic
* ATTACHMENTS: Laser Sight, Silencer
Advantages: Fastish ROF
Disadvantages: Large recoil, loud, wide spread

Heckler & Koch UMP45
* CALIBER: 9 x 19mm (good stopping power)
* MAGAZINE: 30 Round Capacity
* FIRE MODES: Burst, Full Automatic
* ATTACHMENTS: Laser Sight, Silencer
Advantages: powerful (for a secondary choice), accurate, burst (spam) mode: really an awesome mode if you are an accurate shooter
Disadvantages: slow ROF

Heckler & Koch MP5K
* CALIBER: .45 ACP (less than average stopping power)
* MAGAZINE: 25 Round Capacity
* FIRE MODES: Burst, Full-Automatic
* ATTACHMENTS: Laser Sight, Silencer
Advantages: very fast ROF
Disadvantages: very fast ROF (double edged sword, so to speak), not terriably accurate

Franchi SPAS12 Shotgun
* CALIBER: 12/70 Round (very good stopping power)
* MAGAZINE: 6 Cartridges
* FIRE MODES: Semi-Automatic
* ATTACHMENTS: Not Applicable
Advantages: very good close quarters stopping power, scary as F*CK! Ignores protection equipment and body area damage
Disadvantages: slow ROF, small mag cap., inaccurate in anything but close quarters

Heckler & Koch PSG-1
* CALIBER: 7.62 x 51 NATO (good stopping power)
* MAGAZINE: 8 Round Capacity
* FIRE MODES: Semi-Automatic
* ATTACHMENTS: Silencer
Advantages: Fast ROF, don’t have to scope out to chamber another round, Automatic, can be silenced
Disadvantages: not the most powerful sniper rifle ever…

Remington SR-8 (the “don’t f*ck with me gun cheesy)
* CALIBER: .338 Lapua Magnum Round (ridiculously powerful!!!)
* MAGAZINE: 5 Shot Box
* FIRE MODES: Bolt Action
* ATTACHMENTS: None
Advantages: ACCURATE, POWERFUL
Disadvantages: SLOW ROF, have to scope out to chamber another round (bolt action, DUH)

IMI .50 AE Desert Eagle
* CALIBER: .50 AE (very good stopping power)
* MAGAZINE: 7 Round Capacity
* FIRE MODES: Semi-Automatic
* ATTACHMENTS: Laser Sight
Advantages: powerful, accurate
Disadvantages: small mag cap., huge recoil

BERETTA 92FS
* CALIBER: 9 X 19mm (fair stopping power)
* MAGAZINE: 15 Round Capacity
* FIRE MODES: Semi-Automatic
* ATTACHMENTS: Laser Sight, Silencer
Advantages: fast ROF (for a handgun), larger mag cap., can use both attachments
Disadvantages: only fair stopping power

KaBar Next Generation Knife
* CALIBER: 6 1/4” blade
* MAGAZINE: 5 knives
* FIRE MODES: Slash, Throw
* ATTACHMENTS: Not Applicable
need i really say anything….i think it speaks for itself

Heckler & Koch HK69
* CALIBER: 40mm (uhhhh…its a grenade launcher…hint, hint)
* MAGAZINE: 1 Round [4 Grenades]
* FIRE MODES: Short, Long
* ATTACHMENTS: Not Applicable
Advantages: hucks a grenade a friggin long ways
Disadvantages: hard to get the hang of….

IMI NEGEV LMG (this is the “there is a time and place for everything” gun)
* CALIBER: 5.56
* MAGAZINE: 150 Round Capacity
* FIRE MODES: Automatic
* ATTACHMENTS: Silencer
again, this gun speaks for itself. there are good times and ways to use it and there are bad (noobish) times and ways to use it.

These analysis’s don’t, by any means, reflect on players that use these guns. refer to 1)

Attachments and Gear

Silencer: makes your gun quieter (duh), BUT also reduces bullet spread (improves accuracy)

Laser Sight: Improves bullet spread, BUT can give away your position if your trying to be sneaky.

Kevlar and helmet: no explanation needed. They do, however, cause you to loose speed/agility and increase your stamina recharge time

Tac Goggles: Helps see in smoke, highlights other players (ALL OTHER PLAYERS INCLUDING YOUR OWN!)….contributes to lots of friendly fire frags

Extra Ammo: Ummmm….more dope and beer! (thats bullets and grenades to you civies Smiley )

Med kit: allows you to heal other players to almost full health, allows other players to heal you to almost full health

Bomb bag: bomb mode only

Grenades

HE: high explosive grenades. you can throw them a fair distance and if you hold them a little bit longer the blow up sooner after you release them (don’t hold it to long or it’ll blow up in your hand!)

Smoke: again, there is a time and place for everything. Use your brain before you use these…think “will this f*ck up everything for everybody?” and then…don’t use it Smiley if you actually have a plan for using them, go for it, but if you think you can just start chuckin smoke and you won’t get shot cuz the bad guys can’t see you…think again. If the bad guys don’t get you some of your team mates might!

I think that covers everything…

Tips/tricks:

Accuracy: If your having problems being accurate and all your gear is fairly decent and the game is running well on your comp you might want to try: Switch crosshairs, generally, the less shit in you field of vision the better. Get some of that extra crap off the screen (FPS, time, team scores, and for good sake put ur mini map on a toggle.) You also might want to try using different fire modes, instead of rocking full auto try burst…or if your really brave go for semi-auto. and the number one tip for improving accuracy……..CALM THE FUCK DOWN!

The full thread is here:
http://www.beer-garden.n5net.com/bg2/forum/index.php/topic,1709.0.html

About Shafe

Brian Shaffer is a veteran programmer, programming professionally since 1991. His first gaming computer was a Commodore Vic-20 in the 80s. Shafe founded The Beer Garden on October 23, 2004 and continues to run and maintain it along with several members of the gaming community.