Quake Live Moving Out Of The Browser

Excerpted from the original Announcement (Here)

We are excited to announce that QUAKE LIVE will be transitioning out of a web browser and into a standalone, downloadable game by the end of this year.

Over the past few years, browser support for plugins such as QUAKE LIVE have dropped off significantly, causing problems for plugins to operate in a consistent and working manner. With the recent announcement of Google Chrome’s roadmap to turning off plugin support and the upcoming changes in Firefox, it seems that now is the time to make the transition.

Once we go live with this change, you will log in to the site as you normally would. From there you will be presented with a prompt to download the new QUAKE LIVE Launcher. The launcher will automatically keep your game up to date before loading. Once inside, you’ll will be greeted with the website, embedded directly into the game itself. From here, the interface will look and operate similarly to how it does today, but the game will already be running and ready to connect to a match.

This change will allow us to have greater control over the game environment, and more tightly integrate the game with the online components going forward. Some of these benefits will be apparent from day one: getting in and out of games is a smoother experience, and you will be able to view server pings from the match browser before joining the game to better judge connection quality.

To help answer some of your questions, we’ve provided an FAQ below.

http://www.quake3world.com/forum/portal.php

About Shafe

Brian Shaffer is a veteran programmer, programming professionally since 1991. His first gaming computer was a Commodore Vic-20 in the 80s. Shafe founded The Beer Garden on October 23, 2004 and continues to run and maintain it along with several members of the gaming community.